Welcome, and thank you for taking the time to learn a little about what I do.
Currently, I’m developing my own game engine in C++ using SDL, and collaborating with local indie developers on other projects. In 2016, I graduated from New Jersey Institute of Technology with a bachelors in mechanical engineering, then decided to pursue game development. My engineering background has made my approach to both game design and programming meticulous and analytical.
I specialize in AI, physics, and level design because my favorite games have worlds built to think and move, giving players their own stories to tell.
I know that the best projects come from teams with a diverse set of skills, a common vision, and clear communication.
Feel free to contact me about job opportunities, or any of my independent projects.